Systems & Infrastructure
Alexander Wanyoike
Lead engineer with 10+ years of experience designing and building production infrastructure.
About
Lead engineer with 10+ years of experience designing and building production infrastructure. Specialising in distributed systems, event-driven architectures, and container orchestration, with a growing body of open-source work in Rust spanning peer-to-peer protocols and real-time audio. Proficient across TypeScript, Python, Go, Rust, C#, and C++, with deep experience in Kubernetes, AWS, and real-time data pipelines.
Currently building the0, an open-source multi-language bot framework with MCP integration, Docker/Kubernetes deployment, and real-time monitoring. Simultaneously working as a Senior Software Engineer at Resident Advisor, where I design distributed infrastructure and data pipelines at scale.
I hold an MSc in Advanced Computer Science (Distinction) and a BSc in Computer Science (First Class Honours), both from the University of Manchester. Outside of work, I explore systems programming, game development with Godot, and algorithmic trading strategies.
Experience
- Refocused the studio as an agentic software company shipping open source — designing and delivering production systems in Rust, Go, TypeScript, and Python with AI-assisted engineering workflows at the centre of the process
- Architected an event-driven microservices platform using Go, NestJS, Next.js, NATS JetStream, PostgreSQL, and MongoDB — with dual-stream persistence and graceful degradation across service tiers
- Built a container orchestration engine supporting Docker and Kubernetes deployment modes — with self-managing bot containers, hash-based state sync, and sidecar query servers across 7 programming languages
- Integrated Model Context Protocol with 11 tools enabling AI assistants to deploy, manage, and monitor trading bots via natural language — building an agentic-first platform experience
- Published SDKs across 6 languages (PyPI, npm, crates.io, NuGet, Cabal, GitHub Packages) and created a Go CLI for microservices orchestration with 30+ bot lifecycle subcommands — supporting dual-source deployment and Helm chart publishing on Artifact Hub
- Designed and built Jolt, a peer-to-peer content syndication protocol in Rust — key-owned identities, signed update logs for mutable state, content-addressed transfer over libp2p, and a capability-scoped local daemon so applications never hold user keys
- Built vibez, an open-source DAW for electronic music in pure Rust — a lock-free, allocation-free audio engine with VST3/CLAP plugin hosting, time-stretching, and a perform-capture-arrange workflow
Projects
Featured
Open-source multi-language bot framework supporting Python, TypeScript, Rust, C++, C#, Scala, and Haskell. Docker/Kubernetes deployment, MCP integration, CLI-first workflow, and real-time SSE monitoring.
Peer-to-peer content syndication network. Key-owned identities, signed update logs for mutable state, content-addressed publish/fetch over libp2p, and a capability-scoped local daemon so apps never hold user keys.
Decentralised social app built on Jolt: profiles, posts, an encrypted contact graph, and encrypted replies over recipient-controlled ingress. Proves a third-party app can deliver a real social experience without ever holding the user's keys.
Open-source DAW for electronic music in pure Rust. Perform on a pad grid, capture the take into a linear arrangement, mix on a real console. Lock-free audio engine with VST3/CLAP plugin hosting and time-stretching.
Tempo
Music-driven arcade racer for the browser. Tracks are shaped by song analysis, with hover handling, boosts and obstacles tied to the line you take, plus a realtime multiplayer server.
MeshMaker
Open-source Blender addon turning a prompt or image into a textured 3D mesh. Pluggable provider spine over Fal (Hunyuan3D, Pixal3D, Tripo, Rodin) and Meshy, with Gemini for the prompt-to-image step.
ForgeCut
Lightweight Linux-first timeline video editor. Multi-track editing with embedded mpv preview, drag/trim/split operations, and FFmpeg export pipeline.
ClipForge
Linux game recording tool with instant replay buffer. VA-API/NVENC hardware encoding, ring-buffer in shared memory, FTS5 SQLite clip library.
b1z
Business management platform with inventory and stock tracking. Multi-tenant architecture with real-time data sync.
Fragged
First-person shooter built with Godot 4.5. Multiple game modes, weapons, characters, levels, and AI bots.
Skills
Languages
Infrastructure
Cloud
Data
Frameworks
AI Tools — Programming & Software Engineering
AI Tools — General Purpose
Education
MSc Advanced Computer Science
Distinction
University of Manchester · 2018 – 2020
Built an online theorem prover tuning web service using machine learning and genetic algorithms to automate strategy optimisation for the Vampire Theorem Prover
BSc Computer Science (Hons)
First Class
University of Manchester · 2012 – 2015
Applied Streamed KMeans clustering to the Million Song Dataset, building a custom Python web application for music recommendation